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The Surface Watcher

Final, finished image

Final, finished image

Adding in shadows and increasing the value map across the piece

Adding in shadows and increasing the value map across the piece

Coloring and starting to render the environment and figure out the light and shadows

Coloring and starting to render the environment and figure out the light and shadows

Final colorized lines ti help them blend with a painterly style more

Final colorized lines ti help them blend with a painterly style more

Color thumbnail to explore the color palette

Color thumbnail to explore the color palette

Using measuring lines to check perspective for some of the arches and forms

Using measuring lines to check perspective for some of the arches and forms

Blocking in basic shapes

Blocking in basic shapes

Using vanishing point and measuring lines to determine size and placement of the creatures throughout the scene

Using vanishing point and measuring lines to determine size and placement of the creatures throughout the scene

Original lines for new thumbnail to refine the thumbnail

Original lines for new thumbnail to refine the thumbnail

The new finalized thumbnail for the new concept with the more evolved landscape and better depth

The new finalized thumbnail for the new concept with the more evolved landscape and better depth

Starting to push the idea even further

Starting to push the idea even further

Starting to develop the landscape and the planet's surface way more thoroughly and taking into account some measuring lines

Starting to develop the landscape and the planet's surface way more thoroughly and taking into account some measuring lines

Taking some constructive criticism and ideas and reformatting the whole landscape scene

Taking some constructive criticism and ideas and reformatting the whole landscape scene

Me trying to adjust the camera angle on the scene and adjust the landscape slightly to make the depth read better

Me trying to adjust the camera angle on the scene and adjust the landscape slightly to make the depth read better

Exploring different poses in 3D space to get a better grasp on my creature and the details of his anatomy and design.

Exploring different poses in 3D space to get a better grasp on my creature and the details of his anatomy and design.

Trying to do a tonal pass on my refined thumbnail and realizing it was falling kind of flat.

Trying to do a tonal pass on my refined thumbnail and realizing it was falling kind of flat.

Me starting to flesh out and repose my creature more.

Me starting to flesh out and repose my creature more.

The original refined thumbnail that I started to run with. I also started thinking about some tonality

The original refined thumbnail that I started to run with. I also started thinking about some tonality

The original thumbnail that I landed on for the final illustration

The original thumbnail that I landed on for the final illustration

Continuing to explore the landscape and the formatting of the scene

Continuing to explore the landscape and the formatting of the scene

Thumbnails exploring the original idea for the creature as well as "the surface" landscape for my planet design

Thumbnails exploring the original idea for the creature as well as "the surface" landscape for my planet design